Pure Power This build mainly focuses on damage, and not on defensive stats. Rogues use a small amount of MP, but go for around 30 or so WIS anyway. If you’re a tank type, go for END for that extra HP. mage is good because its different elements in a situation.warrior is good because is power, trust me cause mine is level 33 and did 2000 damage before(critical). Effect: Steal HP from your opponent and replenish 10% HP over 3 turns, the damage applied to your opponent is 10% of your total HP as well.Įffect: For each attack you do, you lose -10% Total Player HP, but you do 115% Min – 115% Max (this is a passive ability once activated)Įffect: 50% Base – 50% Max, -25 Darkness to enemy for 5 turns (Note: This subtracts from the current value of Darkness Resistance, so if an enemy has 200 Darkness resistance and you use Blast, the enemy’s Darkness resistance will now be 175)Įffect: 1 Hit of 100% Max Damage of WeaponĮffect: 1 Hit of 150% Base – 150% Max, Enemy gets -25 Resist to all elements (3 turns)Įffect: 100% damage, and every DeathKnight item adds 20% more damage. It’s especially useful for rogues as they deal two hits per turn, doubling their chance of a critical.
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